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Is there a way to keep a cinematic actors' transformations after the cinematic ends? - Cinematics & Media - Epic Developer Community Forums
![Play some animations during a sequence and keep the spawned object after Sequencer ends : r/unrealengine Play some animations during a sequence and keep the spawned object after Sequencer ends : r/unrealengine](https://external-preview.redd.it/fng1a1x9V7E0w4qcAthLZOH0S6Ho4GfEM9CY3di1qOg.jpg?auto=webp&s=2d8792b2c3c6d05da79c4a4594a878a160006ee7)
Play some animations during a sequence and keep the spawned object after Sequencer ends : r/unrealengine
![Create Professional-Quality Cinematics with Unreal Engine: An Easy-to-Follow Guide | Tech Art Learning Create Professional-Quality Cinematics with Unreal Engine: An Easy-to-Follow Guide | Tech Art Learning](https://i.imgur.com/UI68i63.png)
Create Professional-Quality Cinematics with Unreal Engine: An Easy-to-Follow Guide | Tech Art Learning
![4.26 Sequencer Bug - Trimmed Animations that have the "When Finished" property set to "Keep State" results in actors rotating randomly on the Y-Axis, never had this problem with this in 4.25.4. : 4.26 Sequencer Bug - Trimmed Animations that have the "When Finished" property set to "Keep State" results in actors rotating randomly on the Y-Axis, never had this problem with this in 4.25.4. :](https://external-preview.redd.it/BehW8hBC09wmYOZyjMEoJqrz6LUit6819hNEEAaNOkM.png?format=pjpg&auto=webp&s=e702ff8f7f54080f0b6f8c1ecd9aa950c7a8cff9)
4.26 Sequencer Bug - Trimmed Animations that have the "When Finished" property set to "Keep State" results in actors rotating randomly on the Y-Axis, never had this problem with this in 4.25.4. :
![How do I hold an animation's end state in sequencer - Character & Animation - Epic Developer Community Forums How do I hold an animation's end state in sequencer - Character & Animation - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/c/6/ac6a50fc1c1b81dfd99b9b3bbc90b5f9dde5362d.png)